Critical Play Journal – Entry 5

My Critical Take on Scratch:

I haven’t used Scratch in a previous class and I haven’t used any learning materials or had any learning experiences that reminded me of learning with Scratch. The hands-on resources were very useful for me because it gave me a general thought of game design. I played an escape room game during class. I played “Tsunami Run”, “Wave Escape”, and “Bully Game” from the Scratch website. I played well all three games. However, there were some glitches happened while I was playing the “Tsunami Run” game.  

(Scratch)

1) What are the systems?

There are three main tabs at the top of the home page of Scratch. One for creating projects, one for exploring projects, and one for project ideas. There are Scratch programs are called objects, which are graphics that can be programmed and made to move or play music clips or interact with other objects. I can change the look of the object by giving it an appearance and any digital image can be used as an appearance.

2) What are the systems about?

Scratch is a type of simple, easy-to-learn programming that was developed to make learning programming fun and easy for beginners and children. Scratch helps the user to understand the basics of programming, along with some mathematical concepts, such as the coordinate system, and random numbers in stimulating ways of learning, so that the user acquires many of the necessary skills. Scratch users can visualize their ideas, in the form of animations, art games, and other good ideas of using photos, videos, or any kind of media through which the user can provide distinctive and creative projects.

3) How do I touch the system, and how does it touch me?

I think it is a distinctive tool through which the different programming languages are learned and it is the basis of the programming language known as graphics programming. Scratch allows me as a user to make games and combine pictures and music and many other things using programming. Also, it gives me the ability to design characters that can perform a range of movements such as dance and sing or dealing with other characters and objects. 

4) What is the game experience?

In Scratch, I learn logic, the basics of analysis, and how to build and plan a project through the sources that Scratch provides such as exploring new projects and new ideas and the algorithm of the projects.

5) What is the experience about?  

All the sources and tabs that Scratch has, help the users to learn programming in an easy and simple way, without the complications of the code. The professionalism of Scratch’s design made it a powerful and effective tool that contributes greatly to facilitating the creation of games and interactive stories and many uses in which if the user relies entirely on the codes, he will need a great effort and more time and perhaps even not to reach the required result.

6) Do these things all match up?

Yes, I think all these things make gestures towards the same goal which is developing the innovation and creativity of the user to create creative games.

7) What about fun?

The fun and simplicity of the program lie in that instead of codes that carry a lot of complexity, it uses graphical objects, so that the language that Scratch provides is very similar to being a game and not a literal programming language. Also, through the features and capabilities offered by the program, it really overcomes the difficulties and problems that Programmers face while working on other programming languages. Scratch prevents the user from the technical or programmatic obstacles and opens the way for the user to develop creativity and innovation by making it possible for projects to be implemented.

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